IDEO – design thinking process – in the good old days…

This video is a beautiful demonstration of the design thinking process in product design. The IDEO team received a challenge to design ‘the shopping cart or the future’ (mind you, it was quite some time ago…).

Even though this video is from quite some time ago, core aspects of ‘designerly thinking’ are right there – focusing on the customer, getting to the heart of the problem by looking at it through different lenses, being optimistic about the possibility to solve the challenge, thinking creatively and practically together.

Enjoy!

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The Collective Action Toolkit by Frog Design

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A new Design Thinking resource is out. The Collective Action Toolkit from Frog Design is a resource that is designed to help people create change in their communities. It offers resources and activities to allow groups of people to design solutions together.
Your can download it for free from this website.
Enjoy!

Notes from: The A-Z of visual ideas – How to solve any creative brief

This beautiful book by John Ingledew aims to ‘brainjack’ readers and lead them to a world of inspiration. Ideas emerge when you look at a challenge from different perspectives, and these a-z concepts help in finding them.

Some of my favorite quotes are:

“What are ideas? An idea is a sudden mental picturing of possibility – the realization that there is a possible way of doing something.”

“Imagination is the part of the mind where ideas are sparked and received, to transform inspiration into something new.”

“Other languages and cultures also have terms for fresh and exciting ideas…. Italy… ‘third horizon thinking’ and in France they have ‘jumped from one river bank to another’ while in China… ‘ideas that jump out of the frame’… Brazil… ‘from the magician’s top hat’.”

“It is necessary to hold two seemingly opposing requirements in the mind at precisely the same time.”

“Philosopher John Dewey said ‘A problem well stated is half-solved’.”

“Creativity should be like child’s play – truly pleasurable.”

“Ideas often solidify when we are not actively thinking.”

Another interesting element the book recommends, is to use a list of random questions to generate new ideas. Josh Harrison has a very nice interface that leads to a random question every time you click on it. You can also download an App in certain countries.

A comparison of Design Process Diagrams and attitudes

As designers, we are taught to follow the design process in order to find solutions to complex challenges. However,this process seems to be described in many diverse ways.

In this post I collected a few approaches taken to describe the design process. My aim is to better understand the emphasis and variety of angles taken in describing what may essentially be the same process. Hopefully, this will also allow me to offer an alternative way to describe the process.

#1. The Iterative “Step by Step” models

These models represent a set of actions to be followed sequentially, and suggest that the process is continues – when you reach a solution, you can probably make it better by following the process again. It is interesting to note the different actions the models highlight in the process:

Hugh Dubberly’s representations of Kobegr’s models

One 2 One Media Solutions

Global Ideas

Mint Creative Solutions

 

#2. Stepping back

The following models introduce are simmilar to the first group, however, they add arrows going back as well as arrows going forward. This implies that the steps are introduced sequentially, however, are revisited and refined throughout the process.

Chicago Architecture Foundation

Hugh Dubberly’s representations of Kobegr’s models

#3 The design process as more complex interactions between activities 

As described so nicely by Typographic Design – Form and communication (fourth edition): “…perhaps it is more helpful to think of the process as five fields of activity that overlap each other in a multidimensional environment of intellectual discourse. The process is not linear; rather, it is one of interaction and ambiguity where paths appear to meander aimlessly towards durable and innovative solutions.”

Typographic Design – Form and Communication

“A holistic approach to design requires attention to all three areas during every phase of the project. If we spend too much effort in any single area, we put our potential for success at risk.” – UX Magazine

IDEO’s model from MWO blog

#4. Partial iteration

Some models describe the prototype section as an iterative part of a linear process.

Emma Whiteside

Ponoko using a model from PBS design squad program 

Fictiv

 

#5 Re-framing the process

Design thinking process description from “Designing for Growth” by J. Liedtka and T.Oglivie, taken from Ingo Rauth’s website

#6 Highlighting user-feedback

Diana Stutz Design

 

#7 Using the term ‘design’ to express only a part of the process
In some cases, the term ‘design’ does not capture the whole process but rather refers to parts of it.

 

Brannen

Graphics and Templates

PRD UK

After exploring some of the different attitudes towards communicating the design process, I share Benton Barnett’s notion that describing the process in boxes may be a bit far from reality:

Benton Barnett

However, I’m not giving up on trying to find a way to communicate the process in a way that would be meaningful to me and will hopefully make sense to others.

* What is your design process? Did you identify different attitudes towards describing the design process? Please add your comments or send me a message so we could continue the conversation. Thanks!

Complex challenges in teaching: can design thinking help?

Last week I participated and presented in TERNZ (Tertiary Education Research in New Zealand) 2011 conference. Participants were higher-education lecturers and researchers who came from across disciplines and had a common interest in research into teaching and learning in higher education.

This conference has a unique spirit that asks presenters to present a research work in progress rather than final results, and look at the conference as an opportunity to discuss their ideas and directions with colleagues. In this way, conference participants are helping each other in the journey towards better understanding higher education.

Another interesting thing about TERNZ is its unique format. Instead of the expected 15min presentation – 5min for questions, each session lasts 45min and is compiled of 10min presentation and 35min discussion. After each session, you go to your “host group”, in which you meet with about 9 colleagues and reflect on what you’ve learned from the session you participated in. Since there are 6 parallel sessions, when you get to the host group discussion you get to hear about some of the sessions you have missed.

The discussions in the sessions and in the host groups were so inspiring and I am now left with many new understandings, and mainly – new questions.

The session I presented was called “Complex challenges in teaching: can design thinking help?”. The abstract for this presentation is available here under Day 1, 1pm.

The design thinking process according to how I see it

(Above is a sketch of the design thinking process as I see it).

Basically, in this session I tried to give participants a quick experience of the design thinking process, as well as some design tools they can apply for solving complex teaching problems/challenges (e.g. prioritizing their expectations for a solution under what Must/Should/Could this solution contain?, ideation process – using de Bono’s “random word” as an inspiration for a solution to help break your patterns of thought…).

The challenge that was raised in the session was “How can we help students develop critical thinking across disciplines?”. Obviously, we didn’t get to solve this question in the time-frame we had, however, we did use the process to address it and gain some of the strategies that are being used in the design world and can be applied to teaching.

Personally, I was interested in learning more about the thought processes teachers use to address challenges, as well as finding an answer to whether or not having an explicit thought process is helpful? If so, is design thinking a valid option for that?

 

Notes from – Reflexive Design Thinking: Putting More Human In Human-Centered Practices

Authors: Barton Friedland & Yutaka Yamauchi

Journal: Interactions, 2011, Volume 18 Issue 2

“To engage in the “design” of an organization means to address and reflect on these rules, whereas designing a technological artifact is done according to laws that correspond to the natural sciences. Because normative rules are reflexively understood and produced by people, any “design” of the rules necessarily involves the
people they affect. Thus, no one can design an organization for someone else. The only thing that someone can do for another is to design representations and constraints such as formal roles, staffing, processes, and hierarchical structures. Designing an organization therefore involves other activities, such as supporting members of the organization in reflecting and bringing attention to the normative rules of their own organization.

… On the other hand, actual professional practices in general and design practices in particular embody reflection-in-action. This means designers face each unique
situation and, at the same time, see it as something familiar. Through this, they frame the situation and test successive frames by taking actions experimentally and reframe the situation based on what they learn. To many in management, this kind of practice appears unstable and subjective.

Solutions are often framed in terms of decision making, where an option among given options is chosen. Design is form-giving, the creation of what has not existed. As such, designers often take a solution- focused or abductive approach, by which they explore solutions and problems together and often use a potential solution to better understand the problem [2, 3]. Resulting designs can vary from situation to situation, from designer to designer. In contrast, an emphasis on analyzing a problem and rationally choosing the best solution occludes design possibilities.

Designers simultaneously pay attention to the whole while designing the parts.

…practicing design differs from the theoretical understanding of what design is. Learning design thinking therefore requires actual participation in designing in which experts can “coach, not teach, learners,” to use Schön’s phrase.

Technology can be a tool for learning design thinking and facilitating cultural change. Instead of designing abstractions such as roles, communication paths, and strategies, they designed tangible artifacts. We believe this played an important role in helping them acquire design thinking. Therefore, to help acquire design thinking, as practitioners we need to constantly challenge people’s assumptions. In this relationship, we are always conscious about our relationship with the client. We do not take our relationship with them for granted and instead try to design the relationship as part of our project. Inherently we become part of the situation that we seek to change. Power is also an issue here. Because we are hired by the organization to deliver some value, members of the organization tend to think of design as our job. They believe they can simply say what they want and we will design it. The new research program should take this reflexivity seriously. In most studies in HCI, computer-supported cooperative work (CSCW), and even participatory design, practitioners are seen as observers outside the situation. Much research is needed in this aspect of practice.

It is not clear in what process clients acquire such skills as design thinking while they initially have no idea and become defensive.

For this reason we would like to call for research that is sensitive to the issues practitioners really face. We propose a research agenda that incorporates a broader organizational frame, taking into fuller account how organizations actually change (e.g., cultural change and power relations), and one that still emphasizes the valuable roles of technology, communication, and coordination.”

This is “a documentary exploring design thinking, a movement that tries to distinguish design as a ‘surface’, from its thinking ‘behind.’”

These guys are looking for support and donations, and are offering some creative ways of thanking their supporters. Learn more on: kickstarter

Thank you Stacey Sheppard for introducing this beautiful project to me.